FlagPlay
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FlagPlay
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FlagPlay trust center
The Fall 2026 pilot is free — the full product, not a trial version. After your pilot season, the Coach plan is $12/month. Leagues and school districts can talk to us about Program pricing. There's no per-player fee and no surprise usage charges: FlagPlay runs on deterministic rules, not metered AI, so our costs — and your price — stay flat.
FlagPlay is built so there's almost nothing to protect: players never create accounts, never enter an email, and never set a password. You add first names and jersey numbers; players join by scanning your team's QR code and tapping their own name. That's the whole data model. No player contact info, no ads, no tracking pixels on player pages, and rate-limited team links. This is by architecture, not by policy promise.
You're exactly who this is built for. The setup wizard asks questions you can answer ("How's your quarterback's throwing? Pick 'Still developing' if unsure"), and the fitting engine picks 12 calls your roster can run now — from an 84-play library that's been legality- and quality-checked. Every play comes with plain-English coaching points, every football term is explained where it appears, and the practice plan tells you what to run on Tuesday. You don't need to know football. You need to know your kids; we handle the Xs and Os.
About ten minutes. Once a season: build the playbook and print the locker-room poster (15–20 minutes). Each week: pick your game-week focus plays (2 minutes), glance at the readiness number before practice, and print the practice plan built from what your team hasn't mastered yet. The learning happens on your players' phones, on their time — you don't run it, you just read the results.
Their own playbook, and nothing else. A player sees: how each play moves (animated routes), her own job in it, short quizzes, and her own progress ("locked in ✓"). She also sees one team number — "74% installed for Saturday" — that everyone moves together. She never sees teammates' scores, rankings, or comparisons. There are no leaderboards on purpose: kids learning a new sport shouldn't be ranked in front of their friends.
A play only counts as mastered after she answers its questions correctly on two different days — one hot streak the night she first sees it doesn't count. Quiz answers are also re-shuffled on every attempt, so she can't memorize "the answer is B." When the grid shows green, it means retained, not guessed.
It's yours. Ask us and we'll send you your team's season record, and we delete what you ask us to delete. No lock-in tricks — if FlagPlay isn't earning its spot on your clipboard, it shouldn't be there.
Fewer than you think. FlagPlay fits 12 coach-ready calls to your roster, and each game week you pick 3–6 focus plays to actually call. Fewer plays with deeper reps beats a thick playbook every time — a 5-play team that knows its jobs beats a 12-play team that's guessing.
5v5 is the most common format for girls varsity and youth leagues: five players a side, usually on a smaller field, with the center snapping and going out as a receiver. 7v7 adds two more players and more route combinations. FlagPlay builds playbooks for both — you pick your format in the setup wizard and the fitting engine only selects plays that match it.